Michael Zenke is running a Shadowrun game entitled "Current Events." I play "Ref", an ex-mercenary, chromed up German expatriate looking to survive in Seattle.
PCs:
NPCS:
(2003-09-21) Session Notes 2061-06-26 - 2061-07-02 - We meet each other and the fixer Gable. He offers us a data steal run against Transcendent Technologies. We plan for the run.
(2003-09-28) Session Notes 2061-07-02 - 2061-07-03 - We do a data steal against Transcendent Technologies. Ref's buddy needs some protection.
(2003-10-05) Session Notes 2061-07-03 - 2061-07-09 - We fetch Ref's buddy's friend and play bodyguard for the two. We agree to a long term relationship with Gable.
(2003-10-12) Session Notes 2061-07-11 - 2061-07-12 - Gable hooks us up with a Johnson. The Johnson wants an antique scroll stolen from The Glass Onion, a restaurant on top of an exclusive building. We scout the target.
(2003-10-26) Session Notes 2061-07-12 - We finish scouting and setup a rough plan. Confident that the job is within our capabilities, we accept the job.
(2003-11-09) Session Notes 2061-07-13 - 2061-07-18 - We run against the Glass Onion and steal the scroll.
(2003-11-13) Email - We get paid. Michael attempts to advance time two weeks (later undone). Things got a bit complicated here. Michael attempted to advance time by two weeks over email. There was an uproar from the players; the poor PCs aren't making enough to pay their rent. Michael backs up and we continue from the 19th.
(2003-11-19) Email - Background information.
(2003-11-30) Session Notes 2061-07-19 - 2061-07-26 - Bert arranges a 24 hour body-guarding gig. We guard an Ares researcher from the airport, overnight in an apartment while he works, then back to the airport. Overnight we're attacked by another team, but we terminate them without friendly casualties.
(2003-12-04) Email - We get a new offer for payment on the run: a lower value mostly in the form of stock. We decline and take the originally agreed upon payment.
(2003-12-19) Session Notes 2061-07-31 - 2061-08-03 - We accept two jobs through Gable. The first is to deliver a package to Bellingham, Salish-Shide for a Johnson. The second is to fetch a package from Bellingham for Gable. After dropping off the first package we're attacked.
(2003-12-21) Session Notes 2061-08-03 - 2061-08-05 - While regrouping we see our first package at a public function. It explodes, killing our contact for our second package. Gable helps us hide out and sneak back across the border into Seattle.
(2004-01-23) Session Notes 2061-08-06 - 2061-08-09 - It looks like our employer has betrayed us. With Gabel's help we head off to Quebec to hide out for a while. Gabel's contact in Quebec is working with a bunch of bored rich kids into Anglophile Rights.
(2004-01-25) Session Notes 2061-08-08 - 2061-08-12 - We take a run some para-animal rights activists. We break into a corporate preserve and steal an oracle owl, then release it into the wild.
(2004-02-01) Session Notes 2061-08-13 - 2061-08-15 - We ditch the stolen van for a little cash and take the bus back to Montreal. We guard Lupus during a visit to an information broker. Lupus is given a warning and leaves town. We meet a potential employer for a sabotage mission.
(2004-02-08) Session Notes 2061-08-15 - 2061-08-17 - We gather information and gear for the run.
(2004-02-10) Email: {From the Desk of Slamm-O!} - Slamm-O gets back to us with the research. It includes the Milton-Hedgers Precis and Edgewater Property information
(2004-02-15) Session Notes 2061-08-17 - 2061-08-19 - We run against the Edgewater facility. The blow in the outer wall, kill or injure a number of guards, trash the research facility, and flee without serious injury.
(2004-02-22) Session Notes 2061-08-19 - 2061-08-22 - We're paid for our last run. We get a message from Gabel, he has some information on the Man in White who stiffed us on our last run. Unfortunately it looks like hostile forces have gotten to Gabel. We head out of Quebec.
(2004-02-29) Session Notes 2061-08-22 - 2061-08-29 - We arrive back at Seattle. The Buffalo Jump has been bombed, our homes and property have been bugged. We abandon compromised hideouts, hunt down bugs, and get in touch with friends who may be able to help us.
(2004-03-01) Email 2061-08-30 - News report on Yamatetsu's probe arrival at Halley's Comet. There is a flash and connection is lost.
(2004-03-02) Email - Derek's post to Shadowrun asking about Kit Hoffsteader collects some responses.
(2004-03-02) Email - Bert scares up some background on the Buffalo Jump bar.
(2004-03-07) Session Notes 2061-08-30 - 2061-08-31 - While attempting to track down "Mr. White," we discover that he needed four or five people for some project. Checking on the Buffalo Jump's bartender's widow we discover that she had committed suicide but been reanimated by some sort of alien magic.
(2004-03-08) Email - Wrench turns up some information on Laughingtree.
(2004-03-09) Email - Time is advanced, Susan's diary is read.
(2004-03-14) Session Notes 2061-09-01 - 2061-09-02 - We shake down Bruce for information. We accept an voluntary extraction job to pay the bills. We size up the target installation: a fish farm in Snohomish.
(2004-03-16) Email 2061-09-03 - 2061-09-08 - A week passes uneventfully.
(2004-03-21) Session Notes 2061-09-08 - 2061-09-10 - We stage the extraction from the fishery, but things get weird. Simultaneous with our attack a giant tenatacled horror escapes from the fishery. Our extractee becomes violently ill and starts turning into a fish creature.
(2004-03-28) Session Notes 2061-09-10 - 2061-09-14 - The strange disease proves to be another wave of goblinization, mutating seemlingly random people into yet stranger forms. During the resulting riots Wrench hands us an emergency job: extract one of the mutated folks from locked-down downtown Seattle. We tangle with some ghoul-like beings, rescue the man who now looks like a satyr, and drop him off. The need to rush gets us tagged by the cops on the way out; we end up over-paying for a bit of mob help to disappear for an hour.
(2004-04-04) Session Notes 2061-09-15 - 2061-09-16 - We track down some more information on Gabel, including his identity credstick and his home address. Jane gets a lead on her mother and gets in touch. Her mother has become a ghoul.
(2004-04-18) Session Notes 2061-09-17 - 2061-09-22 - We break into Gabel's apartment, alerting our enemies that we're still meddling. We look into the various data chips we've found. We consider a lucrative offer.
(2004-0?-??) Unknown - Jane asks the "Caraid O' the Raigh" board about the strange happenings at Susan's apartment.
(2004-04-25) Session Notes 2061-09-23 - 2061-09-25 - We look into finding a sanskrit expert to decipher parts of Susan's journal. We take a two part job against Genentech. Step one: insert a virus at contracter in Seattle. Step two: extract some data and hardware from Genentech's offices in Tir Tangire. We begin researching for the job.
(2005-05-02) Session Notes 2061-09-25 - 2061-09-27 - Derek goes on a job interview with the target, sneaks away, and plants the virus.
(2004-05-11) Session Notes 2061-09-28 - 2061-10-06 - We sneak into the country, magically locate Gabel in an abandoned town and raid the place. Things get complicated when several bad guys die, then proceed to get back up and continue attacking. We eventually put everything down for good ane escape with a weak but alive Gabel.
(2004-06-06) Session Notes 2061-10-07 - 2061-10-08 - We bring Gabel up to speed. Gabel calls around and tracks down Kit in Saleesh Shee. Gabel has another team pick up Kit, we meet them in Saleesh Shee. It turns out that Kit is possessed like Susan was. We interrogate the spirit. Jane destroys the spirit, but Kit dies before we can question him.
(2004-07-17) Email - Michael wraps up the game.