Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: Alpha Complex is just a simulation; nothing is physically real.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: One kind of technological object (Scrubot (or bot brain)) is misbehaving.

(Someone) Person, people, organization or agency responsible for the situation: The Computer-or, if it makes more sense, a psychotic, kill-crush-smash-destroy ULTRAVIOLET who is the current head of a service group manipulating The Computer's local CompNode. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: An exterior force will conquer Alpha Complex. The Computer dispatches the Troubleshooters to intercept the force. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: A mysterious command makes all autopilot vehicles home in on INDIGO (Tension 15) crowded living quarters (IR: barracks; R-Y: dormitory; G-B: apartment; I-U: mansion), threatening terrible harm en route; the "Someone" wants a traffic jam there.

Mission Alert: Text message on PDC. Message is intact and correct.

Briefing: Briefing is in abandoned transtube station. When the PCs leave the briefing an explosion follows, leaving no evidence of the officer except a large burn mark and melted furnishings.

This Mission: Determine the cause of the recent Infrared riots in BLUE (Tension 13) decommissioned missile silo . We suspect someone (One or more PCs' immediate superior, who has screwed up badly and now wants to pin the blame on the PC and his fellow Troubleshooters.).

Outfitting: C-Bay or other online auction site: Price: +25% over list. Delivery: agreed drop point nearby (INFRARED (Tension 1) empty living quarters (IR: barracks; R-Y: dormitory; G-B: apartment; I-U: mansion)), immediate. A rival auction site has insidiously faked the site the PCs intended to use; the transaction goes through the rival site. Staffers from the PCs' own site have detected the fraud, sent their agents to attack the rival site's agents, and the PCs' equipment now sits in the middle of a firefight between rival auction staffers.

Debriefing: Debriefing room is well appointed with luxurious carpet, comfortable chairs and refreshments served throughout. Soothing musics plays throughout the session. Laser emplacements are visible in every corner and track the PCs' every move.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.