Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: Two or more service groups are breaking each other down.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Everyone in Alpha Complex behaves in an inexplicably suspicious or hateful way toward all PCs.

(Someone) Person, people, organization or agency responsible for the situation: One or more PCs' immediate superior, who has screwed up badly and now wants to pin the blame on the PC and his fellow Troubleshooters. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A mysterious command makes all autopilot vehicles home in on BLUE (Tension 13) crowded FunBall arena (or other large room), threatening terrible harm en route; the "Someone" wants a traffic jam there. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: A strange new Food Vat slime is causing antisocial and dangerous activity in consumers of Hot Fun. The Computer needs PCs to destroy the slime.

Mission Alert: Text message on PDC. Message is intact and correct.

Briefing: Briefing is in Armed Forces dome defense turret (defense position on the outer dome). Bureaucratic snafu assigns briefing officer to the room below the PCs; won't join PCs for fear of violating orders; shouts at the top of his voice to be heard, or conveys briefing information by notes, courier, Morse code, etc..

This Mission: GREEN (Tension 12) empty Bright Vision Re-education Center is having problems processing promotions. Go help out.

Outfitting: Infrared Market: Red Market, run by Commies. They only barter or trade evenly. PCs who own little more than their own overalls must buy items elsewhere, then come back here to trade for similarly priced items. (You could make them trade for the shirts off their backs.)

Debriefing: Room is fitted with seesaws, with a PC sitting on one side of each and a Blue Trooper with blaster on the other. In the lower position, the PCs are obscured by a charred blast shield. The debriefing officer reads mission details, raising each PC on a note of treason, lowering them on a point of commendation. (This is an experimental HPD&MC psychological exercise intended to encourage loyalty.)

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.