Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs' secret societies have turned against them.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Mysterious duplicates or analogues of the PCs or other RED autobot recharger (indifferent bystander, paranoid with sonic pistol (S3W energy) and specialized armor suited to circumstances (environment suit, Faraday suit, asbestos clothing, if no specialty is useful, substitute kevlar))s are active in Alpha Complex.

(Someone) Person, people, organization or agency responsible for the situation: A fleet of docbots reprogrammed by Corpore Metal. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: The "Someone" believes (accurately?) the PCs are assassins sent to kill him; he tries to kill them first. Meanwhile, the PCs must complete their mission. The threat is real.

Mission Alert: Via Teachbot booby-trapped. Message is intact and correct.

Briefing: Briefing is in Mystics's paint-mixing facility. When the PCs leave the briefing an explosion follows, leaving no evidence of the officer except a large burn mark and melted furnishings.

This Mission: Investigate a string of murders. All the victims were burnt.

Outfitting: PLC: Warehouse run by insane high-clearance director; assigns PCs a mission (Investigate mysterious disappearances of citizens in INFRARED (Tension 2) map room for several sectors. If they're being captured by Commies, save them. If they're trying to escape Alpha Complex, shoot them.) on his own behalf so he can give them over-inventoried economic object (credit license analyzer, plasticred duplicator, IR market activity scanner); Problem: occasionally explodes.

Debriefing: The debriefing officer stands behind a massive, blast-shielded podium flanked by blue Vulture troopers with plasma generators, while the PCs sit in brilliant interrogation spotlights that look disconcertingly like bullseyes.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.