Your Mission
The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.
Paranoia is the Irrational Fear Someone is Out To Get You
(Fear) Dominant type of fear to install in the PCs: The Computer personally likes the PCs too well.(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The security clearance system has provoked an intractable crisis.
(Someone) Person, people, organization or agency responsible for the situation: The 21st-degree leader of the secret society Anti-Mutant, who plans to expand his personal power and the might of his secret-society. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)
(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: Waste disposal is breaking down; garbage is backing up in the hallways and will soon flood the complex. The threat is real.
Mission Alert: Via Psychbot Sanity Restoration Unit (see rulebook, page 204) smouldering wreckage. Message is intact and correct.
Briefing: Briefing is in Museum of Famous Forms. Officious, schoolmasterly briefing officer sitting at the head of a classroom with blackboard and chalk; tests PCs frequently.
This Mission: We suspect RED Power Services wire spooler (physical threat, psychotic, kill-crush-smash-destroy), who's infiltrating a Research & Design firm for Internal Security, of being a double-agent for PURGE. Infiltrate the firm and see where his allegiance lies.
Outfitting: C-Bay or other online auction site: Price: 10% over list price. Delivery: drop point 30 minutes away (RED (Tension 6) empty living quarters (IR: barracks; R-Y: dormitory; G-B: apartment; I-U: mansion)). A rival auction site has insidiously faked the site the PCs intended to use; the transaction goes through the rival site; the delivery is accompanied by a hard-sell pitchman RED sector hallway cleanliness inspector (bureaucratic obstacle, paranoid with plasma generator (V1V energy) and battle armor (6)) who drafts the PCs as promoters for the rival site and won't give them their equipment until they commit.
Debriefing: Room is fitted with seesaws, with a PC sitting on one side of each and a Blue Trooper with blaster on the other. In the lower position, the PCs are obscured by a charred blast shield. The debriefing officer reads mission details, raising each PC on a note of treason, lowering them on a point of commendation. (This is an experimental HPD&MC psychological exercise intended to encourage loyalty.)
Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.