Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: A hostile force is manipulating the PCs' conscious will.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The economy has grown even stranger than usual.

(Someone) Person, people, organization or agency responsible for the situation: A senior CPU efficiency consultant, who overreacted in imprudent ways in an effort to get proper paperwork filled out. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A major malfunction has rendered an entire sector uninhabitable; the local environment kills an unprotected citizen in minutes if not seconds. The threat is real.

Mission Alert: Text message on PDC. Briefing time is wrong. The information is obscured by advertising (pop-up ad, jingle, viral marketing, etc.). Sponsoring advertiser may possibly have record of unaltered alert.

Briefing: Briefing is in abandoned soylent recycling room (near morgue). Briefing occurs in a pitch black room, where the only source of light is from the corridor outside the briefing room filtering in under the door. 4 officers present.

This Mission: INFRARED autobot collision safety tester has a treasonous but powerful Rubbery Bones (s), with which he has inspired revolt, and taken over empty soylent recycling room (near morgue). Remove the mutant and resolve the unrest.

Outfitting: PLC: Baffle-ravaged warehouse (holes in walls, etc.); has desired equipment, though. Staffers war-weary, twitchy, but forcefully happy.

Debriefing: Room is fitted with seesaws, with a PC sitting on one side of each and a Blue Trooper with blaster on the other. In the lower position, the PCs are obscured by a charred blast shield. The debriefing officer reads mission details, raising each PC on a note of treason, lowering them on a point of commendation. (This is an experimental HPD&MC psychological exercise intended to encourage loyalty.)

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.