Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: Alpha Complex works with terrifying efficiency.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: The bureaucracy has provoked an intractable crisis.

(Someone) Person, people, organization or agency responsible for the situation: A secret society mission that went right, led by psychotic, kill-crush-smash-destroy. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A minor malfunction in RED (Tension 6) empty IntSec interrogation room may grow into a major problem. The PCs must fix the malfunction and deal with the problems already created. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: A mysterious command makes all autopilot vehicles home in on GREEN (Tension 11) reactor waste landfill, threatening terrible harm en route; the "Someone" wants a traffic jam there.

Mission Alert: Stamped onto side of Telepathic Subconscious Message Emitter (currently stuck on violent setting). Recognition password (to be given to briefing officer) is wrong. The information is replaced by extortion threat from anonymous hacker: "Send 100cr to this Gray Subnet account and I'll send you the data."

Briefing: Briefing is in crowded decaying and pestilential wreck of an abandoned sector: computer interface (IR: public terminals area; R-Y: Computer cafe; G-B: private terminal, I-U: communications nexus). Briefing officer sits with his back to the PCs; he passes notes to a terrified Infrared citizen, who reads them aloud.

This Mission: Accompany Tech Services mechanics making repairs to a group of bots (Petbot) at INFRARED (Tension 2) empty hospital medicinal supplies room. We think one tech is a Communists member trying to derange the bots.

Outfitting: Infrared Market: Marketeer gives PCs a fair discount if they also take a "bonus" small IntSec homing beacon (disguised as grease exhaust hood); marketeer wants the PCs to use it in crowded hospital medicinal supplies room.

Debriefing: The debriefing officer is dead on arrival, seated at an empty desk in a plain room, and no one arrives to replace him.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.