Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: Alpha Complex works with terrifying efficiency.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Changed perceptions apparent to all citizens. The changed perception is thoughts or memories.

(Someone) Person, people, organization or agency responsible for the situation: A fleet of docbots reprogrammed by Death Leopard. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: Surplus Armed Forces weaponry floods the IR market. Citizens (INFRARED retirement gulag laundry worker (bureaucratic obstacle, drugged (sandallathon, visomorpain)); ORANGE vehicle maintenance greaser (indifferent bystander, paranoid with ice gun (S3K impact) and specialized armor suited to circumstances (environment suit, Faraday suit, asbestos clothing, if no specialty is useful, substitute kevlar)); INFRARED sector roadway maintenance worker (bureaucratic obstacle, drugged (sandallathon, visomorpain))) happily demonstrate their new armaments in many locations (RED (Tension 4) empty dining area (IR: mess hall; R-Y: cafeteria; G-B: dining room; I-U: dining hall); YELLOW (Tension 10) empty factory floor; YELLOW (Tension 10) MemoMax archive vault). The threat is real.

Mission Alert: Text message on PDC. Briefing time is wrong. The information is obscured by advertising (pop-up ad, jingle, viral marketing, etc.). Sponsoring advertiser may possibly have record of unaltered alert.

Briefing: Briefing is in crowded briefing rooms in Troubleshooter HQ. Briefing officer is hidden inside a Petbot chassis, communicating with an electronically filtered voice.

This Mission: Transfer the highly dangerous traitor YELLOW Armed Forces master sergeant (information source, drugged (sandallathon, visomorpain)) to a more secure ULTRAVIOLET (Tension 20) crowded postal sorting room. Make sure he doesn't die; we want to save that for the Date with Death vidshow.

Outfitting: PLC: PLC office openly and entirely subverted by Illuminati (undercover as Mystics); continues business as usual, unless PCs show signs of alerting the authorities.

Debriefing: Room is sheet steel with a single chair in the center and a large sign: PLEASE SIT DOWN with arrow pointing to the chair. The debriefing officer spends the session pacing around the chair, and (if necessary) discourages PCs from sitting in it. Chair is lethal.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.