Paranoia XP Mission Blender Online

Team Leader Clearance:
Number of Service Services:
Secret Society Missions
Anti-Mutant
Computer Phreak
Death Leopard
Communist
FCCC-P
Corpore Metal
Frankenstein Destroyer
Free Enterprise
Mystic
Humanist
Pro Tech
Illuminati
Psion
PURGE
Romantic
Sierra Club

Your Mission

The Computer has generated the following mission for your team. It has been carefully designed to ensure the maximum safety and satisfaction for your team.

Paranoia is the Irrational Fear Someone is Out To Get You

(Fear) Dominant type of fear to install in the PCs: The PCs are themselves the greatest threat to Alpha Complex.

(Irrational) General kind of weirdness or irregularity that prompts The Computer to assign a mission to the Troubleshooters: Changed perceptions apparent to all citizens. The changed perception is smell/taste, touch, balance or other non-sight, non-hearing sense.

(Someone) Person, people, organization or agency responsible for the situation: A senior Food Vat Control supervisor in ORANGE (Tension 7) IR market, whose division is overproducing, underproducing or doing something strange to the food. (The identity of the Someone need not be obvious at the mission's outset, and in fact things may play out more appropriately if the Someone is not discovered until late in the proceedings.)

(Out To Get You) General apparent threat posed by the situation, or the consequences if the situation is left unresolved: A biological agent will transform or devastate the PCs or a large population. The Computer sends in the Troubleshooters as guinea pigs. The threat is a lie.

(Out To Get You) General real threat posed by the situation, or the consequences if the situation is left unresolved: The "Someone" in a Junior Citizen fort (no Commies allowed!) is flooding the networks with viruses.

Mission Alert: A drugged INFRARED drug therapy results assistant acting as a courier delivers alert verbally; seeks 10cr 'tip' for the delivery. Message is intact and correct.

Briefing: Briefing is in map room for several sectors. 3 suspicious, twitchy briefing officer(s) in highly defended position (e.g., seated atop a massive gun emplacement) at rear of VIOLET (Tension 17) IR marketeer living quarters.

This Mission: Members of Sierra Club and Anti-Mutant are trading illegal sweaty dynamite (s) at Proper Bedding Maintenance Hall of Fame. Retrieve the goods and the creds.

Outfitting: PLC: Experimental "Mobile PLC" in a transtube car. Every so often the car must stop to load and unload supplies.

Debriefing: The debriefing officer stands behind a massive, blast-shielded podium flanked by blue Vulture troopers with plasma generators, while the PCs sit in brilliant interrogation spotlights that look disconcertingly like bullseyes.

Find weird phrasing, clearly erroneous output, or other signs of filthy commie mutant traitor sabotage? Copy the offending passages and email them to the High Programmer for investigation.

The Paranoia XP Mission Blender Online is based on the Mission Blender included with the Paranoia XP GM's Screen, published by Mongoose Publishing Ltd., and is provided here with the permission of the copyright owners. Copyright © 1983, 1987, 2004 by Eric Goldberg & Greg Costikyan. PARANOIA is a trademark of Eric Goldberg and Greg Costikyan. All rights reserved.

Paranoia XP is fun. Other games are not fun. Buy Paranoia.

The Paranoia XP Mission Blender Online software was developed by Alan De Smet. Find bugs, weird language, or error messages? Want to chat about the Paranoia XP Mission Blender Online? Email me.