More articles
Here are other resources I've found useful:
Martin Ralya's Treasure Tables is on indefinite hiatus, but there is lots of good stuff in the archives.
Gnome Stew is the spiritual successor to Treasure Tables, but with many writers contributing. It's young as of May 2008, but promising.
Johnn Four's Roleplaying Tips - A weekly email newsletter (with archives on the web site) composed entirely of tips for running role-playing games. It's uneven, but there is lots of good stuff.
Campaign Pre-Production - Some thoughts on setting up for a new campaign by Michael Zenke.
-
Behind the Screen is a series of articles by Wizards of the Coast on game mastering
Tips about running games at conventions specifically. Okay, this one is by me, but it didn't fit anywhere else.
-
Pyramid magazine regularly has good material for game masters. Steven Marsh's weekly "Random Thought Table" is almost always has a thought provoking discussion on game mastering. John Wick's "Play Dirty" series (available in the archives) challenges a lot of common gamemastering assumptions. Kenneth Hite's "Suppressed Transmission" transforms real world events and rumors and turn them into playable ideas for modern and conspiracy games. "Adventure Pizza" and "Campaign in a Box" are great sources for inspiration. It's a great deal at 52 weekly issues and unlimited access to the back issues for $20 per year.
Robin's Laws of Good Game Mastering is a great book with lots of information on working with your players.