High Programmer > Alan De Smet > Games > Role-Playing Games > Tips for Game Masters > Player and Character Questions

Player and Character Questions

by Alan De Smet

More GM tips

Characters tend to enter the game world as empty slates. Maybe the player writes up a twenty page history of his character's childhood traumas, but it's just words on paper. The player certainly doesn't know his character.

Play helps flesh out characters. After a few sessions you'll start learning about who the character really is. Does the character stick with his friends through thick and thin? Does he help people in trouble? Actual game play adds details to a character. Unfortunately many of the little details, the details that make characters human, don't usually come up in play. Details that can be useful. What does the character dream about? What did he think of his schoolmates? Who does he fantasize about?

Email is an excellent opportunity to collect these details. The answers will give you more tools to use and will give the players deeper insight into their characters. A week or so before a game session, email out a question. Attach some little reward to answering it (experience points, a re-roll during the next game, a vote on pizza toppings).

Let your players know that you are expecting short answers. No more than a few sentences. Too much information will drown you in responses and drain your players of energy. They'll be more like to take the time if it only takes a few minutes. You certainly don't want your players to start resenting the questions. After all, it's only a game.

Pick a mix of questions, some simple (What type of hat does your character wear?), some hard (How does your character feel about the war?). If you need particular information for a future plot line, ask several months in advance (Who is your character's dearest love? What does your character have nightmares about?). Find out what your players like (What is your favorite movie? What radio station is your car radio tuned to right now?), what they don't like (What popular television show do you hate?) and what they fear (What movie scares you the most?).

I suggest starting with simple questions. Give the characters a bit of time to grow in the game before you ask deeper questions.

Example questions

Here are some example questions. They're mostly drawn from a Deadlands game I ran in 2000, so many are Deadlands specific, thus the Wild West/Steampunk/horror theme.

If you're looking for more questions, definately check out Rich Taylor's 100 Questions. backup link

Questions to answer as Characters

Questions to answer as Players

Dru Pagliassotti's Pregame Character Survey

The following questions are derived from those presented in the article "Pregame Character Survey" by Dru Pagliassotti. The article was originally at about.com, but they're idiots who regularly delete old content and sure enough it's now gone. You can see a copy of the article as it originally appeared here courtesy of the the Internet Archive's Wayback Machine.

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