High Programmer > Alan De Smet > Games > Role-Playing Games > Dungeons & Dragons > Dungeons & Dragons Statistics

Dungeons & Dragons Statistics

This is just a random collection of statistical analysis I've done of Dungeons and Dragons when curious. All statistics are for Third Edition.

Chance of self stabilization

A character whose hit point total has fallen below zero is bleeding. Each round he loses another hit point. If he reaches -10, he dies. Another character can use the Heal skill to try and stablize him or use magical healing. Failing that, a character has a straight 10% chance per round to self stablize.

So, your friend at -3 and you can't really afford to stop fighting the dragon to bandage him. What are his chance of surviving?

Current
Hit
Points
Chance
of
Survival
01.0000
-10.6125
-20.5695
-30.5217
-40.4685
-50.4095
-60.3439
-70.2710
-80.1900
-90.1000
100.0000

Average Weapon Damage

This has grown a bit out of control and is now its own page.

Other Resources

The Monkey House has a bunch of D&D math, including calculating XP requirements as a closed form expression, average hit points using various reroll systems, analysis of flaws in how damage scales up and down with creature size, and a calculator for optimal use of the Power Attack feat.

Kevin Sullivan has a page on D&D statistics, including chances of success on opposed skill checks and a bunch of information on expected attributes given 4d6-drop-low